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VIPER-RT
VISION POWER REACTION TRAINING THE IMPORTANCE
OF TRAINING UNDER PITCH HIT CONDITIONS
SETPROs VIPER-RT simulates the wind up, delivery
and ball flight of a pitched baseball. You need to train
using the entire pitching motion to develop maximum
striking power.
MAJOR LEAGUERS KNOW ABOUT SWING TIMING Did you
know that most professional baseball players spend very
little time hitting against a pitching machine? They
will use the machine early in spring training to get
their muscles and hands in shape (get the rust out),
but after that they are used very little. Pitching machines
do not properlysimulate the timing of the WIND UP and
pitch. Swing timing begins about half to two thirds
way through the pitchers wind up. If you try to develop
a powerful swing on a pitching machine it will not have
the same timing as hitting against a live pitcher. You
are actually developing a pitching machine
swing that competes with your game swing. Heres
what Dave Hudgens, Assistant Director of Player development
for the Oakland As and producer of the video series
Hitting Excellence says about pitching machines: If
you are looking for timing, you need to do live batting
practice. If that is not available, then mix in the
pitching machine. Once the season starts, we use the
pitching machine very little except to practice hitting
curve balls and bunting.
Our
standard trigger unit that is supplied with the SPRT5A
REACTION TRAINER is very effective for swing timing
training. Players using it have had dramatic improvements
in their ability to drive the ball. But continued research
has allowed us to develop a new trigger unit that we
sell as an option (bought separately) for the SPRT5A.
This unit was also developed at the request of facilities
and coaches who wanted a complete training system that
can be used in a small area and without the danger of
being hit by a pitched baseball.
The
VIPER-RT simulates the exact timing of a typical wind
up delivery and pitch. Wind up and arm delivery sequence
time is calculated by the VIPER-RT computer. The total
wind up time is set on the SPRT5A. Pitch time sequence
is calculated based on pitch speed and pitch distance.
Arm time is calculated from pitch speed. All of this
is displayed using a sequence of flashing LEDs to give
you the precise timing necessary to simulate the pitch-hit
event. Twelve light emitting diodes (electronic lights)
are used to signal each step of the wind up and pitch.
Green LEDs are used for wind up. Yellow for delivery
and red for the flight of the ball.
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